Albert Marin standing in front of an archway in Raglan Castle in Wales. He would spend about $1,200 travelling to eight source locations in Europe. Luckily, about half of these locations ended up being in his home country of Spain (which is where the game itself is set), while most of the rest were in Wales. He began doing research as early as 2008 into where Capcom had done their source photography. One thing that stood out about this project immediately was that Albert was determined to locate as many of the original source locations for the game’s textures as possible. If there is a more impressive fan-made remaster of a video game, I do not know it. The final result is a stunning remaster of a classic game that touches every aspect of its visuals. It was originally meant to be purely an HD texture pack.īut in the course of eight years-in which Albert and Cris toiled away for more than 13,000 hours on the project and spent around $15,000 of their own money (this was later made up by around $16,000 worth of donations) for hardware, software, textures, programming support, and travel-the visual overhaul came to include not only textures, but 3D edits, lighting, UI, collision detection, cinematics, and fixes for long-standing bugs introduced into the game’s many ports. Way back in February 2014, two RE4 superfans-Albert Marin and Cris Morales-officially began work on their ambitious RE4 re-texture project, making their first blog post about their intentions. Possibly the most impressive fan remaster of a video game to date?
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